Multiplayer and Singleplayer Inventory

Fully functional inventory A fully functional inventory System implemented with Scriptable Objects. Lot’s of functionality implemented: Equip Single, Equip on different slots, Unequip, Destroy, Use, Use selected, Split and Restack. On top the player attributes and the check for updates and requirements is implemented too. The Inventory is created for … Continue reading Multiplayer and Singleplayer Inventory