CharacterController
CharacterController #4 – Version 5 Concepts
Weapon Animators On each weapon there needs to be a WeaponAnimator with the “IWeaponAnimator” inteface implemented. Each time you draw, shed a weapon or attack with it, the WeaponAnimator is called. You can then decide in the animator if you want to call the rigAnimator (e.g. draw a weapon) or Read more…