Inventory Changelog

Version 2.0.0 Added functionality Updated to Uniy LTS Version 2021.3.9f1 Made Inventory System Multiplayer enabled Added a NetworkSpawner to instantiate loot for multiplayer Loading/Saving inventory (Single- and Multiplayer) Dropping items again when destroying through menu or global setting on inventory Re-organizing Folders and class names for better understanding When Inventory Read more…

Inventory #2 – Code Components

Inventory Code Components Overview The following parts of the Inventory Prefab is more than just UI Elements: NononInventoryPlayer with NononInventory Script Equipment with StaticInterface Script derived from UserInterface Inventory with DynamicInterface Script derived from UserInterface DynamicContextMenu with DynamicContextMenu Script (Used for all ctx menus) SelectConfirm Dialog with UseSelectedDialog (used for Read more…

Inventory #1 – Functionality

The Inventory is fully implemented with Scriptable Objects and has the following functionality Looting and adding to inventory Different inventories for each item category Item Attribute Display Usage with mouse (inlcuding drag & drop) and controller Equip Items Equip Items on multiple slots for same item type Equip Items only Read more…