Version 1.0.4 [not published]

Added functionality

  • Upgrade to Unity Version 2022.3.0
  • Menu hides when started

Bugfixes

Additional Packagemanager Dependencies

  • Cinemachine 2.9.7

Version 1.0.3

Added functionality

  • Upgrade to Unity Version 2021.3.15f1

Bugfixes

  • Fixed: Display of the right player when started in DevHUD

Additional Packagemanager Dependencies

  • Input System 1.4.4
  • Netcode for GameObjects 1.1.0

Version 1.0.2

Added functionality

  • Upgrade to Unity Version 2021.3.10f1
  • Provision of Utility class NetworkString

Bugfixes

  • Fixed: Positioning Bug at spawn time. Only when the movement were initiated, the character moved to its position. Position needs to be set before spawn.

Additional Packagemanager Dependencies

Version 1.0.1

Added functionality

  • Upgrade to Unity Version 2021.3.9f1

Bugfixes

  • Fixed: Camera Jitter when disabling interpolation

Additional Packagemanager Dependencies

  • Cinemachine 2.9.1
  • Input System 1.4.2
  • Netcode for GameObjects 1.0.2

Version 1.0.0

Added functionality

  • Mode: Choose between starting a server, client or host
  • Scene: All the scenes in the build will be read and displayed to choose from
  • PlayerPrefab: Choose which player prefab you want to instantiate as a client
  • Playername: The player name will be propagated and is ready to use in a namebar
  • Join Code: The asset is ready to start in relay mode. The relay package will be needed if you want to use this. (not included)

Bugfixes

  • Fixed: Lots of events had wrong id init

Additional Packagemanager Dependencies

  • Netcode for GameObjects 1.0.0
  • Cinemachine 2.8.6
  • Input System 1.4.1
Categories: Multiplayer

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