Version 1.0.4 [not published]
Added functionality
- Upgrade to Unity Version 2022.3.0
- Menu hides when started
Bugfixes
- –
Additional Packagemanager Dependencies
- Cinemachine 2.9.7
Version 1.0.3
Added functionality
- Upgrade to Unity Version 2021.3.15f1
Bugfixes
- Fixed: Display of the right player when started in DevHUD
Additional Packagemanager Dependencies
- Input System 1.4.4
- Netcode for GameObjects 1.1.0
Version 1.0.2
Added functionality
- Upgrade to Unity Version 2021.3.10f1
- Provision of Utility class NetworkString
Bugfixes
- Fixed: Positioning Bug at spawn time. Only when the movement were initiated, the character moved to its position. Position needs to be set before spawn.
Additional Packagemanager Dependencies
- –
Version 1.0.1
Added functionality
- Upgrade to Unity Version 2021.3.9f1
Bugfixes
- Fixed: Camera Jitter when disabling interpolation
Additional Packagemanager Dependencies
- Cinemachine 2.9.1
- Input System 1.4.2
- Netcode for GameObjects 1.0.2
Version 1.0.0
Added functionality
- Mode: Choose between starting a server, client or host
- Scene: All the scenes in the build will be read and displayed to choose from
- PlayerPrefab: Choose which player prefab you want to instantiate as a client
- Playername: The player name will be propagated and is ready to use in a namebar
- Join Code: The asset is ready to start in relay mode. The relay package will be needed if you want to use this. (not included)
Bugfixes
- Fixed: Lots of events had wrong id init
Additional Packagemanager Dependencies
- Netcode for GameObjects 1.0.0
- Cinemachine 2.8.6
- Input System 1.4.1
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